New “Metroid” is a must-have

At long last Samus Aran finishes her journey to stop the spread of Phazon, a deadly material known for mutating and destroying life, by the hands of the notorious Space Pirates in “Metroid Prime 3: Corruption,” available now for the Nintendo Wii.
As seen in the previous two entries of the series, players suit up as the famed bounty hunter Samus Aran and explore the variety of worlds that developer Retro Studios became famous for; but this is not an instance of same-game-new-system. Retro Studios took their best developers, as well as a span of almost three years, to create this final installment to cater to the special abilities of the Nintendo Wii, primarily the use of motion controls.
What separates “Metroid” from other First Person Shooters on the Wii is the level of complexity as well as response given by the controls. Unlike Ubisoft’s “Red Steel,” which many claimed felt clunky, slow and imprecise, “Metroid” utilizes an advanced control set-up which closely mimics those available on PC mouse-and-keyboard set-ups. In no time, users are running-and-gunning with pixel point precision.


By Kevin McGinnis,
Contributor
At long last Samus Aran finishes her journey to stop the spread of Phazon, a deadly material known for mutating and destroying life, by the hands of the notorious Space Pirates in “Metroid Prime 3: Corruption,” available now for the Nintendo Wii.
As seen in the previous two entries of the series, players suit up as the famed bounty hunter Samus Aran and explore the variety of worlds that developer Retro Studios became famous for; but this is not an instance of same-game-new-system. Retro Studios took their best developers, as well as a span of almost three years, to create this final installment to cater to the special abilities of the Nintendo Wii, primarily the use of motion controls.
What separates “Metroid” from other First Person Shooters on the Wii is the level of complexity as well as response given by the controls. Unlike Ubisoft’s “Red Steel,” which many claimed felt clunky, slow and imprecise, “Metroid” utilizes an advanced control set-up which closely mimics those available on PC mouse-and-keyboard set-ups. In no time, users are running-and-gunning with pixel point precision.
“Metroid” also brings the best visuals yet seen on the Wii. Granted, the Wii is not the powerhouse of its gaming brethren the Xbox 360 and PlayStation 3, but “Metroid” certainly can hold its own while running in 16×9 widescreen and 480p resolution.
The “Metroid” series has a long and storied past. This installment is a must-have for any fan of the series, and for anyone who currently owns a Nintendo Wii and is looking for a game full of action and adventure that will last them anywhere between 20 and 30 hours.
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